The world you created seems expansive, but I could not explore it because shift was not working as jump. Why didn't you map it to the up arrow?
The world you created seems expansive, but I could not explore it because shift was not working as jump. Why didn't you map it to the up arrow?
My apologies, Up arrow is for climbing ladders, space for jump, up is only used as jump for the player 2 in coop mode
For a minigame about holding a bottle upside down, the physics are really unenjoyable and don't feel like a bottle at all. Also there is no way to close the cosmetics popup.
The game window was too small. I fixed it now.
I'm a sucker for rolling ball games. They're fun, and this one is too. I just don't like how plain this one is. There's no style. It looks like it was made from default objects. The blue things are inconsistent and more luck than skill. At least there are a lot of levels to play.
Thank you super much for the honest feedback I truly appreciate it. - They are not inconsistent but takes a lot of skill to use them right. - But i think overall the game is too hard for most people.
Even though idle games aren't really my thing, this is really fun. Love the art style and progression. One piece of feedback: You should be able to see the ascension tree without having to commit to it.
Edit: I honestly kind of liked the hold mecahnic. It incentivizes just not instantly pulling out an autoclicker, which anyone can do.
Thank you! I promise to find a solution for that tomorrow You are right. It's a good quality-of-life change. I'm happy you like my game.🙂
Fun little game. I loved the variety of weapons.
Glad you liked it!
The boss fight was a bit bugged. I kept saying I was dead when I was not. I still defeated the boss even in this dead state. Overall, just a nice, classic scratch platformer.
yeah I'm planning on fixing it thanks for the feed back
Kind of annoying how the huts can spawn directly on you. Excellent art style though.
All week I've never figured out how to stop them from doing that. Maybe I'll fix it in an update.
Really cool. The gameplay is a little spammy, but the story you crafted is good and the art style is eye candy. Can't wait for more chapters.
The gameplay will be massively improved in my next game, along with everything else. Thank you for the honest feedback.
Controls are clunky. Goal is simple. I wish there were more levels.
Thanks for your comment, it's an excellent idea for my next project.
Trust Not The System.
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Also known as "Questtrek".
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I make art and occasionally games.
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🩷💜💙
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I always try to give the best feedback possible, and am open to playtesting if you want another opinion.
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Death to AI.
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Feel free to PM me about anyting.
California
Joined on 4/8/21