This is really funny and interesting. There's a very large variety of animation styles in this collab which is nice to see. I really enjoyed the sonic animation at 10:32.
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This is really funny and interesting. There's a very large variety of animation styles in this collab which is nice to see. I really enjoyed the sonic animation at 10:32.
My friend did the sonic animation
Love the style and atmosphere of this. Beautiful lighting. The subtle film grain looks good too. Things look a little blobby and smeary in some places, especially in fine details, but it's okay.
I can rant about this extensively.
I have feedback. This is a cool idea, but it needed so much more polish, and just more stuff in general. The first thing I noticed is that you can go off the screen infinitely as the little black square. Why wouldn't there be borders? The whole method of collecting ingredients like that is tedious and boring too. You could make it a larger map or maze that you can explore to find the ingredients, so there's a bit more variety. The brewing system doesn't work well. Several times ingredients would get stuck or wouldn't go into the cauldron. The trial and error aspect is annoying. It's like struggling to remember crafting recipes in Minecraft. This game could really use some progression. Make the gold have some sort of purpose other than a number. Add mechanics that allow you to forage quicker, like a magnet. You can spend gold on larger cauldrons that allow you to create more complex recipes. There should just be more to this. Games don't always have to have an end goal, but they should have progression of some kind. This is what I meant by borderline shovelware. This is a great idea, but more needs to be built on it for it to be worth my time. You need two things: more mechanics and more polish.
That being said, one thing that I liked was the art style. It's simple and flat, but honestly really fitting for a game like this.
Thanks for your detailed response I will update soon!
Edit: Fixes made check it out
Still works to this day. Having it default to system32 as the save location was a little surprising though.
A beautiful and atmospheric game with puzzes that actually challenge the player. Easilly one of my favorite flash games of all time.
Pretty damn good, but not as good as I hoped it would be. If anyone remembers those TheFatRat fan mashups, this is what it reminds me of. Impressive, but a little disjointed. I normally am a fan of quieter interludes between two main parts, but here it just feels like something to fill the space between two different mashup portions. As always though, I enjoyed the orchestral elements.
Probably my favorite Xtrullor song. I love how grand this song feels, but I love the shorter softer sections too. It adds some much needed variety and a bit of mystery.
Feels fairly random, but it's a major improvement over the tracks on your last account.
I'm still learning to make music, so rn it sounds shitty and i know it, but i want to see my progression, so I'm uploading my tracks on NG.
Anyway, thanks for your feedback. I appreciate it.
Love the style and personality in this. Happy Pride Month!
thank you! appreciate the kind words
This softer style works really good for Registeel.
tysm!
Great character design, good colors too.
Trust Not The System.
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Also known as "Questtrek".
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I make art and occasionally games.
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I always try to give the best feedback possible, and am open to playtesting if you want another opinion.
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Death to AI.
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Feel free to PM me about anyting.
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Joined on 4/8/21