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Quest

105 Game Reviews w/ Response

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Interesting game with awkward controls and a bad UI. Simple as that. I didn't even know what to do initially because you have to click a basically unlabeled menu to see the controls (white on grey is hard to see). There's not a lot of warning about what the boss will do, and compound that with the awkward controls and I died pretty quickly. Also, the gun pointer thing's center is matched to the tip, and disappears when it touches the edge, so any time I try to click something in a corner, it just reverted back to the default pointer. There's just so many little bugs everywhere.

Also it's generally not a good idea to start the game by insulting the user, especially if you know the reaction might not be positive because of the state of the game. If the demo is playable (this is, barely), then you can put it up on Newgrounds. However, you generally want to put more polished and finished projects on the site. This would have majorly benefitted from playtesters and bugfixing.

All in all, it's an okay game that needs more work before it can be considered good or great.

P.S. I also saw your tag spam on Scratch. I'm glad you didn't do that here, but you really shouldn't do that anywhere. It just feels a little scummy to me.

Luks1caralha4 responds:

thanks there, probably will a "part 2" of it with that bugs fixed (i just need to know how to)

Has potential, but it lacks so much polish. The difficulty that it has makes it unfun to play any more than two rounds, both of which only lasted twenty seconds at best. There's just no warning where the spikes are coming from, and they move so fast. If you're near a wall, it can spawn right next to you and instakill you with no time for you to react. There needs to be more indication of where the spikes are going to spawn, so you at least have a little time to react.

Some things are good, such as the title screen and the smooth player movement. I actually may use that in another game myself. It feels great and still is fast enough to avoid things if the spikes weren't moving at hypersonic speeds.

My advice: Add more spikes that do different things that slowly join in over time to make it more difficult. The single spike is too fast, and too unpredictable. Score could be based on how long you survive.

All in all, this game has a great start, but at the moment is borderline unplayable (hence the low score).

BelmontReal responds:

Will do. This is a spinoff I made and I didn't want to do it so this is a retexture of the original game. I'm making the remastered game so I will take these into mind. Thank you!

It works, but the passwords are not secure in the slightest. Definitely don't store any top secrets here. Other than that, it's just an interesting utility.

GamesThatYouWanaPlay responds:

Thank you for the comment!

It's unfortunately really hard to see and really hard to catch anything. It would maybe be better if the fish were color coded, so it's easier to see what is prey (other than them just swimming away). Most of the time I just die immediately because I slam into a large fish as it lurches out from the dark. Even when I thought I was doing good, I just died to a fish that I couldn't see was chasing me. Also, it's hard to tell how much you're moving because the background is unchanging (maybe some repeating dark background structures would help, akin to Hero in the Ocean). There are some good things about this game. I like the mouse controls, they're pretty straightforward and responsive. The visual style is pretty good too, albeit a little plain. Overall, this is a good first flash game with a lot of potential, but at the end of the day it's just overly difficult as a result of the vignette and the behavior of the fish.

I do look forward to any revisions if you decide to continue developing this.

andai responds:

Thanks for the feedback! Original version (Unity) had bubbles. I was heavily constrained for time while making this version, so I leaned heavily into minimalism. I think I leaned too far, since most of the suggestions people made are things that were present in the original version XD

(Also didn't have much time to test and fine-tune it, which is the most important part of game development... ack!)

You're right that due to lack of bubbles, the absolute velocity is now impossible to judge. I was hoping that relative velocity would be all that matters, but I see how it can be disorienting.

Thanks for the encouragement. I would indeed love to keep working on this!

I love everyone's art together on a wall like this! The notes are a nice touch too. Music is nice and optimistic.

CRAPPYMUSlC responds:

YOOOOOOOOOOOO ITS QUESTTREK

Tyhond responds:

It's really nice to see! Very nicely done on a bulletin board! :3

Fireisgravity responds:

I haven't played yet but reading these really makes me wanna playit right now

Love your art style! The music is cute, but terrifying and fits perfect for the story. I have a piece of constructive criticism though, and that is that I feel the subject matter is a little dark for an E rating. At the day it's your call, but I though I should at least mention it. Also I feel the game is a little short at the moment. Why not do a few days where you dress up for different killing occasions? Just an idea. Honestly though, a short game is fine, especially when it's this well made.

sacchariinee responds:

thank you so much ! :> and yes i'll change the rating!! the game was supposed to be just a little dress up game so i didnt really plan it out that much, but a dress up game with diff days does sound interesting!! i'll consider it and see if i'll update it or not :) thanks for feedback!!

You just shoot. There's no intensity or challenge, and it just gets boring pretty quickly. The default "large display" counter at the top feels unpolished. The pointer is not very accurate, or the hitboxes of the "nibs" is just weird.

Also, the background is scarily similar to a schoolhouse which uhhhh... isn't the greatest idea for a few reasons.

Edit: For the counter, try this: https://www.youtube.com/watch?v=atMwy3UKc14 The counters I've made in the past were a lot simpler than this, but you could adapt this.

kennytribute responds:

Hey sorry I am currently working as we speak on a new version just waiting on background art and I think that's pretty much it. I will try to fix the hitboxes but I don't know if I'll be able to. Also the counter I don't really know how to edit it's just a Scratch variable. But I promise I will try.

P.S. The background was a random stock background. I'm sorry for that one a background is being worked on.
Cheers
Jude

Difficult. Some bugs when going between levels. I think I got into an area I wasn't supposed to. One of the better Construct 3 Games I've seen. Instructions would be nice.

kithunter77 responds:

if you went to a gold pipe that was a secret level, I havent really made a way to get out. and thank you for the review

What am I fighting? What is going on exactly? This just feels like a random collection of sprites.

CRAPPYMUSlC responds:

cuz it is >:D

Trust Not The System.

Also known as "Questtrek".

I make art and occasionally games.

🩷💜💙

I always try to give the best feedback possible, and am open to playtesting if you want another opinion.

Death to AI.

Feel free to PM me about anyting.

California

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