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Quest

93 Game Reviews w/ Response

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Taco got caught behind score, impossible to click. The space bar is overpowered if you hold down on it. Flashing light is really unpleasant to look at. Still an okay game.

Try this if you want to keep the taco out of the UI:
https://scratch.mit.edu/projects/998130889/

LiamBlueBlitz responds:

well just hit spacebar :/

Again, same problem as the last eclipse game; there is very little here. It would be nice if there were some actual effort in this. It's not that difficult to create a branching story with a few different paths. There needs to be more.

Also, is this all AI generated? What was created by you, and what was just copied from ChatGPT?

kai1991 responds:

Chatgpt Did Mostly Some of The Coding While I Grabbed The images And audio from the internets

Great game. Definitely one of the better Construct 3 games I've seen on Newgrounds. Music amped up in intensity at the same time as the difficulty. Not sure if this is a limitation of the engine, but a restart button really should be included for a game on Newgrounds. Thanks for the warning about the walls. I survived two minutes.

doodledkidere responds:

thanks! with how i set the events in the C3 file, it's pretty reliant on how many seconds its been since the project started playing, so i found it easier to ask for a refresh to get everything to a clean state. i'll see if i can add a proper restart button sometime in the future though

The buttons aren't doing anything, and the footage behind is just looped from the Blair Witch Project trailer.

The source for anyone who's curious:
https://www.youtube.com/watch?v=MBZ-POVsrlI

kai1991 responds:

dude the reason why its from the blair witch project trailer is becuz i couldnt find a good fake torture video

Fun, decent level design, but the game is sorely held back by the platforming physics. I would get caught on weird ledges, or the character wouldn't jump for some reason (I was using Rad). I tried another playthrough with the Banana Car, but the physics issues only increased with the high speed. The coins feel like they also have collision, which is odd. I would give this more time, but I I only made to the second level (on both characters) before receiving a game over. The menu music is also a little annoying, but that's just my opinion; others may think it's fine. On a positive note, the UI and story sections are really well made. They look and feel great. Also, the AI opponent is fairly advanced, jumping between platforms and collecting coins instead of just sliding across the backdrop (like I have seen with some other games).

All in all, this demo has great potential, but it's good level design and concept is overshadowed by suboptimal physics. I still look forward to a completed game.

St4rryQueen responds:

Yea, the menu music was made by me, and I’m probably gonna replace it with some royalty free song. I’ll def work on the physics as well, thanks for your feedback! :)

Yeah I got the bad ending...

I can see a lot of emotions went into this, and I can honestly say that a lot of it really resonated. Only feedback is that it's a little short and that one character's... uhhh.. actions... seem a little out of left field. More context over a longer period would have been nice for explaining why this character did what they did. Art style is excellent, perfect use of Godot too.

DonavinDraws responds:

Thanks for the feedback, it's all appreciated :]

Yeah, it kinda relies on pre-existing oc knowledge, some of which isn't even public.
The emotional parts are genuine themes I want to hit with my actual characters though, and seeing you resonate with them even in this context gives me motivation.

As for the ending coming out of nowhere, that was completely intentional. I wanted that from the start cuz that character acting like that is a running joke I have that I wanted to throw in cuz it's weird. (though it would've had more context if I had gotten all the content I wanted in time)

Seems interesting, but buggy physics make this game unfun and borderline unplayable. Why do you move so fast? I don't think I used the grappler more than once because of how easy it is to fly across the level. Also, why is it so wide?

If this is an April Fools Day joke, bravo, because this is infuriating.

Edit: I just looked at your other games, and yes, this is an April Fools Day joke. This was pretty genius, however, my original review still stands, as this is awful to play regardless if it's just a clever joke.

loglot responds:

lmao, i made this version to be absolutly horrible to play

Awful grinding sound (hard to describe), and the Tardigrades (and amoebas) would freeze up or not respond at all.

Luckythespacecat responds:

Thanks for leaving a review, I appreciate it.

2 questions
Did the grinding sound only appear when 1 of your tardigrades is a wizard?
And what do you mean by freeze up, like wouldn't attack, stopped floating?

This is a great great game with good voice acting and lore. However, I have some feedback. There's some gameplay elements that seem unfair. Getting Iye and One Eye on the same door is impossible to survive. Also, everything that appears in the door is aggravated by clicking, which means that even if I try to aim my flashlight at One Eye, I'll probably die anyway because I was clicking to get through the open door.

31hashtag responds:

it is actually possible to deal both Iye and One Eye on the same door, since their appearances should be staggered, and since Iye only kills if the flashlight is on and directed at it when it reaches the doorway, or when you enter the door when it's there.

Trust Not The System.

Also known as "Questtrek".

I make art and occasionally games.

🩷💜💙

I always try to give the best feedback possible.

I am open to playtesting if you want another opinion.

Death to AI!

Feel free to PM me about anyting.

California

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