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Quest

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It works, but the passwords are not secure in the slightest. Definitely don't store any top secrets here. Other than that, it's just an interesting utility.

GamesThatYouWanaPlay responds:

Thank you for the comment!

It's unfortunately really hard to see and really hard to catch anything. It would maybe be better if the fish were color coded, so it's easier to see what is prey (other than them just swimming away). Most of the time I just die immediately because I slam into a large fish as it lurches out from the dark. Even when I thought I was doing good, I just died to a fish that I couldn't see was chasing me. Also, it's hard to tell how much you're moving because the background is unchanging (maybe some repeating dark background structures would help, akin to Hero in the Ocean). There are some good things about this game. I like the mouse controls, they're pretty straightforward and responsive. The visual style is pretty good too, albeit a little plain. Overall, this is a good first flash game with a lot of potential, but at the end of the day it's just overly difficult as a result of the vignette and the behavior of the fish.

I do look forward to any revisions if you decide to continue developing this.

andai responds:

Thanks for the feedback! Original version (Unity) had bubbles. I was heavily constrained for time while making this version, so I leaned heavily into minimalism. I think I leaned too far, since most of the suggestions people made are things that were present in the original version XD

(Also didn't have much time to test and fine-tune it, which is the most important part of game development... ack!)

You're right that due to lack of bubbles, the absolute velocity is now impossible to judge. I was hoping that relative velocity would be all that matters, but I see how it can be disorienting.

Thanks for the encouragement. I would indeed love to keep working on this!

I love everyone's art together on a wall like this! The notes are a nice touch too. Music is nice and optimistic.

CRAPPYMUSlC responds:

YOOOOOOOOOOOO ITS QUESTTREK

Tyhond responds:

It's really nice to see! Very nicely done on a bulletin board! :3

Fireisgravity responds:

I haven't played yet but reading these really makes me wanna playit right now

Love your art style! The music is cute, but terrifying and fits perfect for the story. I have a piece of constructive criticism though, and that is that I feel the subject matter is a little dark for an E rating. At the day it's your call, but I though I should at least mention it. Also I feel the game is a little short at the moment. Why not do a few days where you dress up for different killing occasions? Just an idea. Honestly though, a short game is fine, especially when it's this well made.

sacchariinee responds:

thank you so much ! :> and yes i'll change the rating!! the game was supposed to be just a little dress up game so i didnt really plan it out that much, but a dress up game with diff days does sound interesting!! i'll consider it and see if i'll update it or not :) thanks for feedback!!

You just shoot. There's no intensity or challenge, and it just gets boring pretty quickly. The default "large display" counter at the top feels unpolished. The pointer is not very accurate, or the hitboxes of the "nibs" is just weird.

Also, the background is scarily similar to a schoolhouse which uhhhh... isn't the greatest idea for a few reasons.

Edit: For the counter, try this: https://www.youtube.com/watch?v=atMwy3UKc14 The counters I've made in the past were a lot simpler than this, but you could adapt this.

kennytribute responds:

Hey sorry I am currently working as we speak on a new version just waiting on background art and I think that's pretty much it. I will try to fix the hitboxes but I don't know if I'll be able to. Also the counter I don't really know how to edit it's just a Scratch variable. But I promise I will try.

P.S. The background was a random stock background. I'm sorry for that one a background is being worked on.
Cheers
Jude

Difficult. Some bugs when going between levels. I think I got into an area I wasn't supposed to. One of the better Construct 3 Games I've seen. Instructions would be nice.

kithunter77 responds:

if you went to a gold pipe that was a secret level, I havent really made a way to get out. and thank you for the review

What am I fighting? What is going on exactly? This just feels like a random collection of sprites.

CRAPPYMUSlC responds:

cuz it is >:D

Not finished enough to be posted in my opinion. Great potential though, loved the intro screen.

BearPostsThings responds:

Thanks! I spent about 2 hours on the intro. I took inspiration from the Bang, Boom, Splat Intro. Glad you liked it!

Shark feels impossibly fast for how sluggish the player fish is. Most of my time in the game was during the "press to start" screen and the loading bubbles.

ConfIex responds:

Yea youโ€™re right, thanks a lot for the feedback (it really helps a lot) , will release a patch this evening that will make the shark slower and also make the game start slower and ramp it up over time

Softlocked, repeatedly electrocuting myself.

BadMarshmallow responds:

I understand, I am working on a slight solution.

Trust Not The System.
โ €
Also known as "Questtrek".
โ €
I make art and occasionally games.
โ €
๐Ÿฉท๐Ÿ’œ๐Ÿ’™
โ €
I always try to give the best feedback possible.
โ €
I am open to playtesting if you want another opinion.
โ €
Death to AI!
โ €
Feel free to PM me about anyting.

California

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