00:00
00:00
Quest

119 Game Reviews w/ Response

All 313 Reviews

5 reviews are hidden due to your filters.

For a FNAF clone, it's not bad. I've never played FNAF though, so I might not be the best person to critique this. The art is decent but the gameplay is pretty simple and predictable. I feel like there should have been more actions to do than just "click on it when it shows up". The only thing that was a little different was the noise button. I wish there were more mechanics like that, something to make it more interesting and/or more challenging. You could add something that you need to avoid clicking, a code that you need to put in quickly, or some other task that requires more effort than a single click. The game as it is right now is too easy. It would be fine if there were more nights, but with only one, it is too easy. Also the recording should stop if you start the game while it is still playing. All in all, not bad, just in need of some more variety in gameplay.

Allyboii responds:

ok thanks

My tamtam got stuck out of bounds. Also the text is really messy.

JamesBecomes responds:

Ty for the feedback! I have now fixed the bugs! And Added some Candy Paint with The white on Top!

Love the UI.

AED4 responds:

Thanks ^^!

What do you do with your gold? I won the first fight but couldn't do anything after. There should be upgrades or at the very least some sort of story. I know it is a work in progress, but there should be more. Different houses could have different upgrades, you could fight new enemies, etc. It's hard to even rate this because I see the framework for a good game, but basically no substance yet.

Also crazy who? (:

hhponygames responds:

Thank you Quest just updated adding new monsters soon
Edit: added 9 new monsters now there's 10

The world you created seems expansive, but I could not explore it because shift was not working as jump. Why didn't you map it to the up arrow?

tutoblocky responds:

My apologies, Up arrow is for climbing ladders, space for jump, up is only used as jump for the player 2 in coop mode

For a minigame about holding a bottle upside down, the physics are really unenjoyable and don't feel like a bottle at all. Also there is no way to close the cosmetics popup.

00x01 responds:

The game window was too small. I fixed it now.

I'm a sucker for rolling ball games. They're fun, and this one is too. I just don't like how plain this one is. There's no style. It looks like it was made from default objects. The blue things are inconsistent and more luck than skill. At least there are a lot of levels to play.

Gussebb responds:

Thank you super much for the honest feedback I truly appreciate it. - They are not inconsistent but takes a lot of skill to use them right. - But i think overall the game is too hard for most people.

Trust Not The System.

Also known as "Questtrek".

I make art and occasionally games.

🩷💜💙

I always try to give the best feedback possible, and am open to playtesting if you want another opinion.

Death to AI.

Feel free to PM me about anything.

She/Her

California

Joined on 4/8/21

Level:
20
Exp Points:
4,032 / 4,440
Exp Rank:
14,124
Vote Power:
6.14 votes
Rank:
Police Officer
Global Rank:
18,642
Blams:
48
Saves:
493
B/P Bonus:
10%
Whistle:
Deity
Trophies:
11
Medals:
144
Supporter:
2m 1d