For a minigame about holding a bottle upside down, the physics are really unenjoyable and don't feel like a bottle at all. Also there is no way to close the cosmetics popup.
For a minigame about holding a bottle upside down, the physics are really unenjoyable and don't feel like a bottle at all. Also there is no way to close the cosmetics popup.
The game window was too small. I fixed it now.
I'm a sucker for rolling ball games. They're fun, and this one is too. I just don't like how plain this one is. There's no style. It looks like it was made from default objects. The blue things are inconsistent and more luck than skill. At least there are a lot of levels to play.
Thank you super much for the honest feedback I truly appreciate it. - They are not inconsistent but takes a lot of skill to use them right. - But i think overall the game is too hard for most people.
Even though idle games aren't really my thing, this is really fun. Love the art style and progression. One piece of feedback: You should be able to see the ascension tree without having to commit to it.
Edit: I honestly kind of liked the hold mecahnic. It incentivizes just not instantly pulling out an autoclicker, which anyone can do.
Thank you! I promise to find a solution for that tomorrow You are right. It's a good quality-of-life change. I'm happy you like my game.🙂
Fun little game. I loved the variety of weapons.
Glad you liked it!
The boss fight was a bit bugged. I kept saying I was dead when I was not. I still defeated the boss even in this dead state. Overall, just a nice, classic scratch platformer.
yeah I'm planning on fixing it thanks for the feed back
Kind of annoying how the huts can spawn directly on you. Excellent art style though.
All week I've never figured out how to stop them from doing that. Maybe I'll fix it in an update.
Really cool. The gameplay is a little spammy, but the story you crafted is good and the art style is eye candy. Can't wait for more chapters.
The gameplay will be massively improved in my next game, along with everything else. Thank you for the honest feedback.
Controls are clunky. Goal is simple. I wish there were more levels.
Thanks for your comment, it's an excellent idea for my next project.
I have feedback. This is a cool idea, but it needed so much more polish, and just more stuff in general. The first thing I noticed is that you can go off the screen infinitely as the little black square. Why wouldn't there be borders? The whole method of collecting ingredients like that is tedious and boring too. You could make it a larger map or maze that you can explore to find the ingredients, so there's a bit more variety. The brewing system doesn't work well. Several times ingredients would get stuck or wouldn't go into the cauldron. The trial and error aspect is annoying. It's like struggling to remember crafting recipes in Minecraft. This game could really use some progression. Make the gold have some sort of purpose other than a number. Add mechanics that allow you to forage quicker, like a magnet. You can spend gold on larger cauldrons that allow you to create more complex recipes. There should just be more to this. Games don't always have to have an end goal, but they should have progression of some kind. This is what I meant by borderline shovelware. This is a great idea, but more needs to be built on it for it to be worth my time. You need two things: more mechanics and more polish.
That being said, one thing that I liked was the art style. It's simple and flat, but honestly really fitting for a game like this.
Thanks for your detailed response I will update soon!
Edit: Fixes made check it out
I second that, the power pellets are very buggy and make the game incredibly unfun to play. The ghosts' AI is a bit strange too. Also, I know this wasn't designed to be completely accurate, but you could have at least made the points for eating ghosts correct. (It's 200 for the first, and doubles for each successive ghost, ending on 1600.)
i tried to make the ghosts points correct but i also wanted to make points for the pellets, powerpellets, and fruits, but the ghosts points didnt add up well so i had to change it
Trust Not The System.
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Also known as "Questtrek".
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I make art and occasionally games.
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🩷💜💙
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I always try to give the best feedback possible, and am open to playtesting if you want another opinion.
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Death to AI.
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Feel free to PM me about anyting.
California
Joined on 4/8/21