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Quest

280 Game Reviews

103 w/ Responses

9 reviews are hidden due to your filters.

Touching the enemies and getting stunned was really annoying. It just feels like an unfun way to inflate the difficulty. For tower defense games, I expect enemies to get stronger and/or for there to be more of them, not for my character to take a nap when they get poked by one.

The world you created seems expansive, but I could not explore it because shift was not working as jump. Why didn't you map it to the up arrow?

tutoblocky responds:

My apologies, Up arrow is for climbing ladders, space for jump, up is only used as jump for the player 2 in coop mode

Not terrible, but there was very little warning for the red wall attack.

Unless I am missing something, this is really, really short. I kind of like the MS paint style, I wish it went on with more story. Welcome back btw.

The level design was pretty weak, especially in the part where you climb upwards. This is worsened by the fact that you repeat the level several times. It's playable, but not very fun. The respawn animation should be quicker, especially for the third level.

For a minigame about holding a bottle upside down, the physics are really unenjoyable and don't feel like a bottle at all. Also there is no way to close the cosmetics popup.

00x01 responds:

The game window was too small. I fixed it now.

I'm a sucker for rolling ball games. They're fun, and this one is too. I just don't like how plain this one is. There's no style. It looks like it was made from default objects. The blue things are inconsistent and more luck than skill. At least there are a lot of levels to play.

Gussebb responds:

Thank you super much for the honest feedback I truly appreciate it. - They are not inconsistent but takes a lot of skill to use them right. - But i think overall the game is too hard for most people.

Even though idle games aren't really my thing, this is really fun. Love the art style and progression. One piece of feedback: You should be able to see the ascension tree without having to commit to it.

Edit: I honestly kind of liked the hold mecahnic. It incentivizes just not instantly pulling out an autoclicker, which anyone can do.

DeludeAndConquer responds:

Thank you! I promise to find a solution for that tomorrow You are right. It's a good quality-of-life change. I'm happy you like my game.🙂

Trust Not The System.
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Also known as "Questtrek".
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I make art and occasionally games.
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🩷💜💙
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I always try to give the best feedback possible, and am open to playtesting if you want another opinion.
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Death to AI.
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Feel free to PM me about anyting.

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