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Quest

264 Game Reviews

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I have feedback. This is a cool idea, but it needed so much more polish, and just more stuff in general. The first thing I noticed is that you can go off the screen infinitely as the little black square. Why wouldn't there be borders? The whole method of collecting ingredients like that is tedious and boring too. You could make it a larger map or maze that you can explore to find the ingredients, so there's a bit more variety. The brewing system doesn't work well. Several times ingredients would get stuck or wouldn't go into the cauldron. The trial and error aspect is annoying. It's like struggling to remember crafting recipes in Minecraft. This game could really use some progression. Make the gold have some sort of purpose other than a number. Add mechanics that allow you to forage quicker, like a magnet. You can spend gold on larger cauldrons that allow you to create more complex recipes. There should just be more to this. Games don't always have to have an end goal, but they should have progression of some kind. This is what I meant by borderline shovelware. This is a great idea, but more needs to be built on it for it to be worth my time. You need two things: more mechanics and more polish.

That being said, one thing that I liked was the art style. It's simple and flat, but honestly really fitting for a game like this.

hhponygames responds:

Thanks for your detailed response I will update soon!
Edit: Fixes made check it out

Still works to this day. Having it default to system32 as the save location was a little surprising though.

A beautiful and atmospheric game with puzzes that actually challenge the player. Easilly one of my favorite flash games of all time.

Wonderful pixel style, glad to still see the social functions working in 2025.

Cute story, nice art style, but the boss fight is a little janky and the game is really short. Most of the difficulty is concetrated on the final phase of the boss fight. It would have been nice to have some challenging stages before that, or just had the boss been easier, to make it all consistant.

Even though this isn't my favorite kind of game, this was still well made and pretty fun. One think I'd recommend it to add some animated background art or designs, as right now it looks pretty boring despite an engaging gameplay loop.

Movement is a bit annoying and I wish the cat didn't bounce as much, but it's still good. for a 48 hour game jam, this is excellent. I love the music too.

I wish the buttons to move around were a bit more clear, but otherwise a pretty polished experience.

Had a lot of fun participating, I love how well this turned out!

I second that, the power pellets are very buggy and make the game incredibly unfun to play. The ghosts' AI is a bit strange too. Also, I know this wasn't designed to be completely accurate, but you could have at least made the points for eating ghosts correct. (It's 200 for the first, and doubles for each successive ghost, ending on 1600.)

SuperGibaLogan responds:

i tried to make the ghosts points correct but i also wanted to make points for the pellets, powerpellets, and fruits, but the ghosts points didnt add up well so i had to change it

Trust Not The System.

Also known as "Questtrek".

I make art and occasionally games.

🩷💜💙

I always try to give the best feedback possible, and am open to playtesting if you want another opinion.

Death to AI.

Feel free to PM me about anyting.

California

Joined on 4/8/21

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