It works, but the passwords are not secure in the slightest. Definitely don't store any top secrets here. Other than that, it's just an interesting utility.
It works, but the passwords are not secure in the slightest. Definitely don't store any top secrets here. Other than that, it's just an interesting utility.
Thank you for the comment!
Unfortunately not much content. I wish there was more you could do with stick face. It's also hard to even know that you're supposed to click random facial features.
It's unfortunately really hard to see and really hard to catch anything. It would maybe be better if the fish were color coded, so it's easier to see what is prey (other than them just swimming away). Most of the time I just die immediately because I slam into a large fish as it lurches out from the dark. Even when I thought I was doing good, I just died to a fish that I couldn't see was chasing me. Also, it's hard to tell how much you're moving because the background is unchanging (maybe some repeating dark background structures would help, akin to Hero in the Ocean). There are some good things about this game. I like the mouse controls, they're pretty straightforward and responsive. The visual style is pretty good too, albeit a little plain. Overall, this is a good first flash game with a lot of potential, but at the end of the day it's just overly difficult as a result of the vignette and the behavior of the fish.
I do look forward to any revisions if you decide to continue developing this.
Thanks for the feedback! Original version (Unity) had bubbles. I was heavily constrained for time while making this version, so I leaned heavily into minimalism. I think I leaned too far, since most of the suggestions people made are things that were present in the original version XD
(Also didn't have much time to test and fine-tune it, which is the most important part of game development... ack!)
You're right that due to lack of bubbles, the absolute velocity is now impossible to judge. I was hoping that relative velocity would be all that matters, but I see how it can be disorienting.
Thanks for the encouragement. I would indeed love to keep working on this!
Buttons are infuriatingly unresponsive.
Edit: Is that the Land Before Time chasm?
Controls are a bit difficult to get used to, but this is fun. It has excellent speedrunning potential.
I love everyone's art together on a wall like this! The notes are a nice touch too. Music is nice and optimistic.
YOOOOOOOOOOOO ITS QUESTTREK
It's really nice to see! Very nicely done on a bulletin board! :3
I haven't played yet but reading these really makes me wanna playit right now
This is an excellent game! The art is cute, there's a decent challenge, and the combing game mechanic is fun. Final level is pretty difficult, but I'm not complaining. I beet (Hehehe, get it? Okay I'll stop) everything but the final level. I'll get it eventually. An explanation of what the different types of rocks do would be helpful.
Unfinished, nothing on the third floor.
Good, but there's not enough content really. There's a single level with three diamonds, and it took me only a couple minutes to beat all of it.
Colorful and fun! Good variety of obstacles too. Greed was what killed me...
Trust Not The System.
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Also known as "Questtrek".
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I make art and occasionally games.
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🩷💜💙
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I always try to give the best feedback possible.
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I am open to playtesting if you want another opinion.
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Death to AI!
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Feel free to PM me about anyting.
California
Joined on 4/8/21