I actually really like the atmoshere and how this game turned out despite the jankiness.
I actually really like the atmoshere and how this game turned out despite the jankiness.
thx
Have you tried using the lock cursor experiment on turbowarp? The only thing really holding back this game is the controls.
Thank you for your feedback! In order to rotate the camera you have to right click and drag the circle that follows the mouse pointer.
Wish it was a little longer. Feels just like a classic flash game.
Excelent use of the tools provided by scratch.
I found the chicken at the end.
Needs more polish. The game's boarders are clipped off by the window, trapping you in the tutorial. When you die and restart the game, the zombies retain their speed from the previous round, making them really hard to fight with a basic pistol. I'd reccomend that there bne more auditory feedback when you need to reload (a little metal click sound). Everything else is pretty good. Music matches the vibes and energy of the gameplay.
Thank you so much for your review!
Unfortunately this game was just a school project that I don't plan on updating any further,
but I will keep your "more auditory feedback" into consideration for future projects!
The game is really short with how much red stuff comes down at once. It's near impossible to fight. I like the idea of each of the red balls shrinking a bit when they get shot, but there's just too much of it.
Should have definitely been finished more before going up on the portal. There are is a single path and it ends almost as soon as it begins. The story needs to be more fleshed out, and the UI keeps going in loops.
Ah right. Thank you. I will try to make it better.
Trust Not The System.
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Also known as "Questtrek".
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I make art and occasionally games.
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I always try to give the best feedback possible.
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I am open to playtesting if you want another opinion.
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Death to AI!
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Feel free to PM me about anyting.
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Joined on 4/8/21