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Quest

255 Game Reviews

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I love what you created here. It's a fun, yet difficult game with a lot of charm.

The design is excellent. The little people running around look like a cross between 60's design and that overdone modern corporate style, and I think it looks great. The eye at the top is direct and on the nose and fits in perfectly.

Music is pretty good too, although I feel it could be a little darker sounding in the part with the rain, as it tonally still sound a bit to cheery. Sound design is great, I like how everything has a little variety. Just a suggestion, maybe add a quick, deeper reverberating sound when you get replaced (as you get shot, before the glitchy sounds that continue for a few seconds) , something to add a bit more impact to the loss.

The film grain, muted colors and rain effects in the second area of the game makes it really frustrating because of how all the colors blend together. I'm not colorblind, and even still, it is really difficult to tell the colors apart, especially when they all bunch together as a writhing mass. I had no issue with the first area, as all the colors are easily discernable from each other, but I never could pass the second area. That was where I called it quits. When designing a game, it's recommended that when a player fails, it feels like their fault, but with how hard it is to tell colors apart in that area, it feels like the game is the issue. I see how you were trying to create an atmosphere, but I think it was overdone for a mostly casual game.

Also I was mildly confused at the start of the game. I see what you were going for with clicking a person to start the game (and register a mouse input), but I think a standard "start" button would be a better choice. When clicking the start button, it could just vaporize the person from above, both showing the core mechanic of the game and have a nice transition. Sometimes a simpler menu is a better option. Your call though.

UnitedFailures responds:

Thanks for all the feedback! We appreciate it.

Yeah, we noticed during testing that the 2nd area was the most difficult due to the lighting and effects distorting the colors a bit. It used to be worse lol with the TV lighting and the cursor light combining to cause a flare effects which was a really bad idea. We definitely have to circle back to that level as we had a suspicion there were still issues with it.

In hindsight, we also wish we should a different color pallete as the blues and greens (especially on the night time level) blend together.

I also think we'll lower the film grain effect a bit as it's really strong rn.

But yeah, all this feedback is really great! Thanks for taking the time to play through it and do a good write up :D

One of the most adorable collabs to exist. You could get lost in there. The presentation is excellent and I love the use of Godot. Everyone did amazing!

Posting a game on Newgrounds about shooting up a froggified Tom Fulp. Interesting choice to say the least. As for the game, it's okay. Little repetitive, but it ironically has that early Newgrounds charm to it. I feel like the story could have been more flushed out, and the game be less spam-based.

I got the cookie spinning ending!

It is a bloon. He must pop it.

This was an adorable, fun game. Cute art style, and good gameplay loop. However, I feel the game was a bit too easy, especially since you can buy yourself more time eventually. The stars give so much money.

I got the good ending btw.

Godzillanaynay responds:

thank you soooooo so much for playing the game and also for giving good criticism!! it's so valuable to me if in the future update will 100% remember to balance it more :>

Simple but fun. Good art design too. Unfortunately, the objects often spawn in arrangements that are impossible to jump over. Surviving 2 minutes seems very unlikely at the moment. Also heads up, this should be rated T for language.

Interesting game with awkward controls and a bad UI. Simple as that. I didn't even know what to do initially because you have to click a basically unlabeled menu to see the controls (white on grey is hard to see). There's not a lot of warning about what the boss will do, and compound that with the awkward controls and I died pretty quickly. Also, the gun pointer thing's center is matched to the tip, and disappears when it touches the edge, so any time I try to click something in a corner, it just reverted back to the default pointer. There's just so many little bugs everywhere.

Also it's generally not a good idea to start the game by insulting the user, especially if you know the reaction might not be positive because of the state of the game. If the demo is playable (this is, barely), then you can put it up on Newgrounds. However, you generally want to put more polished and finished projects on the site. This would have majorly benefitted from playtesters and bugfixing.

All in all, it's an okay game that needs more work before it can be considered good or great.

P.S. I also saw your tag spam on Scratch. I'm glad you didn't do that here, but you really shouldn't do that anywhere. It just feels a little scummy to me.

Luks1caralha4 responds:

thanks there, probably will a "part 2" of it with that bugs fixed (i just need to know how to)

Not bad. The platforming physics are excellent and the level design is tricky at times, but doable. Overall, just a fun, challenging platformer that feels great to play.

I feel like this would fit better in one of the simulation categories. Pretty cool.

Trust Not The System.

Also known as "Questtrek".

I make art and occasionally games.

🩷💜💙

I always try to give the best feedback possible.

I am open to playtesting if you want another opinion.

Death to AI!

Feel free to PM me about anyting.

California

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