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Quest

262 Game Reviews

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Have you tried using the lock cursor experiment on turbowarp? The only thing really holding back this game is the controls.

GuyMakesGames responds:

Thank you for your feedback! In order to rotate the camera you have to right click and drag the circle that follows the mouse pointer.

Wish it was a little longer. Feels just like a classic flash game.

Excelent use of the tools provided by scratch.

I found the chicken at the end.

Needs more polish. The game's boarders are clipped off by the window, trapping you in the tutorial. When you die and restart the game, the zombies retain their speed from the previous round, making them really hard to fight with a basic pistol. I'd reccomend that there bne more auditory feedback when you need to reload (a little metal click sound). Everything else is pretty good. Music matches the vibes and energy of the gameplay.

D1NAKOS responds:

Thank you so much for your review!
Unfortunately this game was just a school project that I don't plan on updating any further,
but I will keep your "more auditory feedback" into consideration for future projects!

The game is really short with how much red stuff comes down at once. It's near impossible to fight. I like the idea of each of the red balls shrinking a bit when they get shot, but there's just too much of it.

Should have definitely been finished more before going up on the portal. There are is a single path and it ends almost as soon as it begins. The story needs to be more fleshed out, and the UI keeps going in loops.

therealaceofspades7 responds:

Ah right. Thank you. I will try to make it better.

I love what you created here. It's a fun, yet difficult game with a lot of charm.

The design is excellent. The little people running around look like a cross between 60's design and that overdone modern corporate style, and I think it looks great. The eye at the top is direct and on the nose and fits in perfectly.

Music is pretty good too, although I feel it could be a little darker sounding in the part with the rain, as it tonally still sound a bit to cheery. Sound design is great, I like how everything has a little variety. Just a suggestion, maybe add a quick, deeper reverberating sound when you get replaced (as you get shot, before the glitchy sounds that continue for a few seconds) , something to add a bit more impact to the loss.

The film grain, muted colors and rain effects in the second area of the game makes it really frustrating because of how all the colors blend together. I'm not colorblind, and even still, it is really difficult to tell the colors apart, especially when they all bunch together as a writhing mass. I had no issue with the first area, as all the colors are easily discernable from each other, but I never could pass the second area. That was where I called it quits. When designing a game, it's recommended that when a player fails, it feels like their fault, but with how hard it is to tell colors apart in that area, it feels like the game is the issue. I see how you were trying to create an atmosphere, but I think it was overdone for a mostly casual game.

Also I was mildly confused at the start of the game. I see what you were going for with clicking a person to start the game (and register a mouse input), but I think a standard "start" button would be a better choice. When clicking the start button, it could just vaporize the person from above, both showing the core mechanic of the game and have a nice transition. Sometimes a simpler menu is a better option. Your call though.

UnitedFailures responds:

Thanks for all the feedback! We appreciate it.

Yeah, we noticed during testing that the 2nd area was the most difficult due to the lighting and effects distorting the colors a bit. It used to be worse lol with the TV lighting and the cursor light combining to cause a flare effects which was a really bad idea. We definitely have to circle back to that level as we had a suspicion there were still issues with it.

In hindsight, we also wish we should a different color pallete as the blues and greens (especially on the night time level) blend together.

I also think we'll lower the film grain effect a bit as it's really strong rn.

But yeah, all this feedback is really great! Thanks for taking the time to play through it and do a good write up :D

One of the most adorable collabs to exist. You could get lost in there. The presentation is excellent and I love the use of Godot. Everyone did amazing!

Trust Not The System.

Also known as "Questtrek".

I make art and occasionally games.

🩷💜💙

I always try to give the best feedback possible.

I am open to playtesting if you want another opinion.

Death to AI!

Feel free to PM me about anyting.

California

Joined on 4/8/21

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