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Quest

255 Game Reviews

93 w/ Responses

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Double jumping is very inconsistent, and you stick to the celing when you jump into it. Both of these things make the game very annoying to play, especially if you're being chased. At least the art style is nice to look at. I like the colors you chose.

ScrewdriverGames responds:

Thank you very much for playing the game! And thank you for pointing out the problems about the game, I’ll note your points so I can fix these for future games.

Uncanny. I like it.

Could use some music, platforming physics aren't great, and I don't like how you just get stuck in a wall forever after level 13.

I was waiting for more games like this to come out.

Animation is great, third one reminds me of something recent...

That is not a seizure. Well done.

M33zh responds:

not all seizures are the flop like a dying fish ones. but i suppose you're right, i will change it to brain aneurism in the next update.

Decent, but pretty barebones at the moment. The paddle also moves really slow, so it's hard to juggle more than a couple boxes at a time.

Ketooth responds:

Thanks for the feedback.
Yeah some others told me this too.
I planned to add some kind of items in the future, where the paddle speed can be influenced.

But since I heard this feedback multiple times now, I maybe will tweak it a bit.

Thanks again.

Great game, but eventually got stuck, as some of the moving platforms and saws chaned positions and either trapped me in a spawnkill loop or made the path unpassable. Everything else is perfect. Love the style, the condecending messages, and the music. It just screams, "classic flash". Probably the best GDevelop game I've come across yet.

datOlly825 responds:

Thanks so much for the feedback! I just wanted to let you know that I believe that I fixed the issues with moving platforms.

Kinda cool, just wish there was more to explore. And yeah, they do that sometimes.

Layering issues make it difficult to select anything, which is dissapointing, because the art is excelent. I just wish the actual game aspect worked better.

Guyhilism responds:

Thanks haha, I'll take a look at it some time in the future probably. I can fix the stocking thing, everything else works OK for me so idk for sure what you're referring to. Wait if it's about the literal layering of the items on the character, you gotta click on it to remove it again haha. Not in the menu but on the character itself. Sorry that was the easiest way for me to write it :')

Trust Not The System.
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Also known as "Questtrek".
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I make art and occasionally games.
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I always try to give the best feedback possible.
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I am open to playtesting if you want another opinion.
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Death to AI!
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Feel free to PM me about anyting.

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