No story, saw everything there was to see in under a minute. This game would be great if there was simply more, but at the moment, there isn't much to see.
No story, saw everything there was to see in under a minute. This game would be great if there was simply more, but at the moment, there isn't much to see.
Great game, with a great style. I gave up on level 9 though, as I was tired of walking all the way back across and immediately failing on the first wall spike. The animated tutorial guy is great, and controls are solid too. Not a huge fan of shift and d to dash, but it's okay I guess. Jump sounds are a little jarring for a game that looks this ambient.
Great game. Definitely one of the better Construct 3 games I've seen on Newgrounds. Music amped up in intensity at the same time as the difficulty. Not sure if this is a limitation of the engine, but a restart button really should be included for a game on Newgrounds. Thanks for the warning about the walls. I survived two minutes.
thanks! with how i set the events in the C3 file, it's pretty reliant on how many seconds its been since the project started playing, so i found it easier to ask for a refresh to get everything to a clean state. i'll see if i can add a proper restart button sometime in the future though
NotITG Vibes.
Ah yes, Lemonwire. My favorite music service.
Fun minigame. Hard to control though; most of the time I didn't even stretch the function.
The buttons aren't doing anything, and the footage behind is just looped from the Blair Witch Project trailer.
The source for anyone who's curious:
https://www.youtube.com/watch?v=MBZ-POVsrlI
dude the reason why its from the blair witch project trailer is becuz i couldnt find a good fake torture video
Woah! I think I found a secret area (:
Fun, decent level design, but the game is sorely held back by the platforming physics. I would get caught on weird ledges, or the character wouldn't jump for some reason (I was using Rad). I tried another playthrough with the Banana Car, but the physics issues only increased with the high speed. The coins feel like they also have collision, which is odd. I would give this more time, but I I only made to the second level (on both characters) before receiving a game over. The menu music is also a little annoying, but that's just my opinion; others may think it's fine. On a positive note, the UI and story sections are really well made. They look and feel great. Also, the AI opponent is fairly advanced, jumping between platforms and collecting coins instead of just sliding across the backdrop (like I have seen with some other games).
All in all, this demo has great potential, but it's good level design and concept is overshadowed by suboptimal physics. I still look forward to a completed game.
Yea, the menu music was made by me, and I’m probably gonna replace it with some royalty free song. I’ll def work on the physics as well, thanks for your feedback! :)
Trust Not The System.
⠀
Also known as "Questtrek".
⠀
I make art and occasionally games.
⠀
🩷💜💙
⠀
I always try to give the best feedback possible, and am open to playtesting if you want another opinion.
⠀
Death to AI.
⠀
Feel free to PM me about anyting.
California
Joined on 4/8/21