I wish I could rate this higher, but the janky physics really hurt playablity. I love the animations and the comedic violence though. That was perfect.
I wish I could rate this higher, but the janky physics really hurt playablity. I love the animations and the comedic violence though. That was perfect.
What do you do with your gold? I won the first fight but couldn't do anything after. There should be upgrades or at the very least some sort of story. I know it is a work in progress, but there should be more. Different houses could have different upgrades, you could fight new enemies, etc. It's hard to even rate this because I see the framework for a good game, but basically no substance yet.
Also crazy who? (:
Thank you Quest just updated adding new monsters soon
Edit: added 9 new monsters now there's 10
Touching the enemies and getting stunned was really annoying. It just feels like an unfun way to inflate the difficulty. For tower defense games, I expect enemies to get stronger and/or for there to be more of them, not for my character to take a nap when they get poked by one.
The world you created seems expansive, but I could not explore it because shift was not working as jump. Why didn't you map it to the up arrow?
My apologies, Up arrow is for climbing ladders, space for jump, up is only used as jump for the player 2 in coop mode
Unless I am missing something, this is really, really short. I kind of like the MS paint style, I wish it went on with more story. Welcome back btw.
The level design was pretty weak, especially in the part where you climb upwards. This is worsened by the fact that you repeat the level several times. It's playable, but not very fun. The respawn animation should be quicker, especially for the third level.
Trust Not The System.
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Also known as "Questtrek".
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I make art and occasionally games.
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🩷💜💙
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I always try to give the best feedback possible, and am open to playtesting if you want another opinion.
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Death to AI.
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Feel free to PM me about anyting.
California
Joined on 4/8/21